Thanks :)
I've never learned either of those 2. Only ever used Pico, hopefully my toaster of a laptop is at powerful enough to run it.
Godot is really lightweight compared to the others, I would recommend that if you are developing on a lower end system. I would say all my compile times and just time spent waiting for things was more than cut in half compared to even unity.
Did a quick "can you run it?" check and apparently I'm above even the recommended specs. Must be suuuuuper light weight.