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Thanks :)

I've never learned either of those 2. Only ever used Pico,  hopefully my toaster of a laptop is at powerful enough to run it. 

Godot is really lightweight compared to the others, I would recommend that if you are developing on a lower end system. I would say all my compile times and just time spent waiting for things was more than cut in half compared to even unity.

(+1)

Did a quick "can you run it?" check and apparently I'm  above even the recommended specs. Must be suuuuuper light weight.