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Blind Sloth

51
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A member registered 58 days ago · View creator page →

Creator of

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Thanks for playing. :)

This game's great! I have no idea how you did this CRT effect but it's amazing Also love the sound design, especially for the last puzzle. Gives me pony island + wario ware vibes. 

Thanks for playing :) 

Love Pico 8, it's so perfect for Jams.

Did a quick "can you run it?" check and apparently I'm  above even the recommended specs. Must be suuuuuper light weight. 

Thanks :)

I've never learned either of those 2. Only ever used Pico,  hopefully my toaster of a laptop is at powerful enough to run it. 

ooooh this feels nice. I audibly eeked when I realised why there was a red line pointing at me lol. 

Thanks for playing. Yeah, I really like this idea. Definitely playing around with it in the future. Working on the patch to upload as soon as the jam judging period is over, and I already have a some ideas for additional units and puzzle mechanics. Sadly this very small prototype, already eats up all of pico8's cartridge space. So only way to expand is make a sequel or use a different engine. Maybe it's finally time to learn godot. . . 

Thanks for playing. :) 

Yeah, I always use Pico 8 for Jams. Good way to keep things simple and focussed (He say's after feature creeping so hard that his submission is an unfinished janky mess. 😅)

My favourite that I've tried so far. So simple as an idea but so satisfying. Definitely has that "just one more go" addictive nature to it. 

Thank you so much for playing. I'd recommend following and waiting until the jam judging period is over and I can upload the big patch.  :) 

Ah, as a none football fan I didn't pick up on that. That's cool! 

Yeah, I think a high contrast mode would be a good addition. Similar to what rocket league does. 

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You just made someone who doesn't care about football play a gain all about it and actually have fun. 

Only thing I'd say is that the colour contrast of the players to the pitch and the opponents in some of the puzzles could be clearer. E.g. first one I did, players were green and it was a bit uncomfortable.  

I'd say stick with Black, white, pink, purple, red and blue. 

They are all fairly distinct from one another but also contrast the green pitch nicely. 

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You just made someone who doesn't care about football play a game all about it and actually have fun. 

Only thing I'd say is that the colour contrast of the players to the pitch and the opponents in some of the puzzles could be clearer. E.g. first one I did, players were green and it was a bit in comfortable.  

I'd say stick with Black, white, pink, purple, red and blue. 

They are all fairly distinct from one another but also contrast the green pitch nicely. 

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Thanks for playing! 

Love this concept too! Definitely playing around with it more in future. 

Edit: I really like your game btw! :) 

Thank you for playing!

Sadly didn't have time to add the audio code to the cart before the deadline. Forgot to put that in the known bugs section. Thank you for reminding me :) 

Thank you so much for playing! 

Yeah, this one is definitely getting polished up post-jam. (The irony of making a janky game about janky tech is not lost on me lol.) 

oh whoops. thought this comment was on my other game from the juniper dev jam. lol 

yeah, this one I just did in a day to prep for gmtk jam.  

Thank you for playing. 

I always use Pico 8 for jams. Forces me to keep it simple when I inevitably feature creep and then have to panic code 2 hours before deadline lol. 

Thank you for playing. Yeah, I learned about the jam the day of deadline and just threw this together for a laugh, Dunno how long the review period for the jam is but I'll try and patch it once that's ended :) 

Obrigado for playing!

You don't suck! This game was made in about 2 hours so the difficulty climbs very quickly. I might come back to this project and fix after the gmtk game jam, which is my priority right now. :)

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Thank you for playing. Yeah, I threw it together in an afternoon so the difficulty curve hasn't been tuned all that well lol. 

Basically because the notes appear faster as measures are completed, the measures then complete faster which means the notes move faster which means the measures finish faster . . . Etc etc.  It's an endless feedback loop of increasing speed causing it to spike exponentially. 

Currently focussing on my submission to the GMTK Game Jam so this will be on the back burner for a while but may come back once that's done to tune it up a little bit. (Easiest solution off the top of my head would be to just get rid of the measures um . . .measure entirely.) 

Took me a couple goes to understand the anger mechanic but once I did I had fun. I think the game could benefit from a tutorial page on the start menu or tutorial levels. Otherwise it's very interesting game. 

Thanks for playing :)

I'm working on the full version in my spare time and the first thing fixed was the animations. 

Thank you for playing :)

I'm working on a more fleshed out version currently so if you enjoyed the prototype, keep an eye out for the full version.

Thanks for playing. :)

I'm working on a full version of the game and first thing I've done is fix the animation bugs. Pico 8 animations are a bit quirky.

Thanks :) 

I just took a look at yours and while I can't play it at this moment, I'm looking forward to trying it out.

Sadly my laptop can't run it but I will definitely play when I get back to my PC. What I'm seeing kinda reminds my of Glyph; a game that I really like despite being awful at it. 

Hey! Thanks for playing.  :)

Yeah, pico 8 animation and I do not get on well . . .

I just started working on the full game inspired by this prototype and have fixed the animation bugging out by changing how the timing is done and adding a cool down for actions to prevent spamming.  Also polished up the animations by correcting minor art errors and adding extra frames of animations.  It's gonna take a while but it's looking so good already! 

Will definitely check your game out! 

https://blind-sloth.itch.io/do-a-flip

https://blind-sloth.itch.io/do-a-fli

Thanks :) 

Yeah, I've since learned how to do pico8 animations in a way that prevents the glitching sprite animations. In pico 8, animations are notoriously quirky. Sadly not in time to update for the jam but I really like the concept of this game and want to work on a more fleshed out version when I get the time. 

I tried running your game but couldn't get it to load. It's an issue with my hardware not your software. I'll be sure to check it out when I get back to my PC :) 

Thanks for playing :) 

Fellow solo project: https://blind-sloth.itch.io/do-a-flip

My Game: 

https://blind-sloth.itch.io/do-a-flip

Sharing mine around at the mo but making a list of everyone's and will get to as many as I can. :)

https://blind-sloth.itch.io/do-a-flip

https://blind-sloth.itch.io/do-a-flip

Mine has very simplistic pixel art and animation:

https://blind-sloth.itch.io/do-a-flip

Thanks for playing! :) 

Saw the thumbnail and immediately knew I was gonna play this one XD Legit my fave of the ones I've tried thus far. 

I wasn't expecting the theme song XD