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FunkyFerret

158
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3
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A member registered Aug 13, 2022 · View creator page →

Creator of

Recent community posts

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Thanks for playing, yeah all of the models are .vox exports.

This is really good feedback, thanks for playing!

The pillars would have been a good idea, i got a bit tunnel visioned on lasers breaking the floor haha

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I hope to see this expanded in the future! would 100% check it out on steam! The art is also fantastic!

The theming and art are really good! I was a bit confused on what was hurting me at first, but eventually i figured it out and was having a good time. I think the main mechanic given more time to be developed and with more content has a really good base to be expanded on if you wanted to post jam!

Good submission, I had fun! keeping all the enemies in one big group while running around the room created a fun visual for me and made me think about my moves haha

The animations on the actual Chronocide monster were so good! I was honestly amazed just watching it do its thing as I was playing the game. Past that the gameplay kept me engaged all the way through and it felt like I was able to get better and be rewarded for it!

Fun take on the theme. I played for quite awhile just getting more and more bombs since seeing everything blow up was pretty satisfying!

The multi-run time bank is a really fun way to create replay ability, and using that same resource for upgrades is a cool idea.  Good entry!

This game is criminally underseen, the art  and the art style are both fantastic, the writing is on point, and the gameplay is solid. This is one of the top games of the Jam I've seen!

Yeah the web version has some performance problems ive since learned was from using GPUparticles in godot. We did want to add more ball types similar to those, but sadly ran out of time haha. Thanks for playing and the feedback!

The balance on the holes 100% needed more changes and also to make them more visible haha. Thanks for playing!

Yeah that holes problem is something that came up in play testing too, we just ran out of time sadly to get a good solution for it. Thanks for playing!

Yeah honestly the game is made a bit too hard haha. Thanks for playing!

oo this was one of my favorites. I love turn based games and this is a really cool way to set it up. Plus your artwork in the game is crazy good. Overall a super solid game!

it took me a second to get the hang of it, but your main mechanic is really interesting once i understood how to use it! I think it created a lot of choices in how to go about the fights and plan ahead. 

Finally my thousands of hours training zombies in COD has a use. Herding enemies into the landing zones was a really cool mechanic I haven't seen before and the art + SFX were all super polished! great entry 

A lot of polish and an interesting gameplay mechanic. I also really enjoyed the art in the game

As a big card game fan this is one of my favorites I've tried so far! The art and vibes mix really well with the music, and the gameplay loop is simple to understand and really fun to play!

oh that is super helpful information, yeah I was banging my head against the wall on that one haha. (my first time using godot). Thank you for that and for checking out the game!

yeah, the board physics feeling normal was 100% a challenge I had throughout development, I do wish I could have ironed it out more but alas the nature of jams haha. Thanks for checking it out!

thanks for playing!

This was a really fun entry!

That is one of the coolest core mechanics I've seen in the jam, really creative and I doubt it was easy haha. Really well made and the game was a vibe!

The art looks really nice and its a simple yet fun use of the theme!

This was a fun incremental, the use of the countdown clicking mechanic was well implemented and a good spin of the theme!

Getting a multiplayer game out in a game jam is insanely impressive! I think the game has really good bones to expand on post jam if you want to keep at it! really good work!

Are the drops coming from the floor being broken by the laser or are you glitching through the ground? There is a mechanic for the floor breaking and then yeah the space alien will bring you back in. They are honestly kind of hard to see and I ran out of time trying to get a good solution to that. If it is a glitch I'll have to look into fixing that after the jam haha. Thanks for playing!

This is some of my favorite artwork of the jam, its all really trippy and just super fun visually. 

Godot is really lightweight compared to the others, I would recommend that if you are developing on a lower end system. I would say all my compile times and just time spent waiting for things was more than cut in half compared to even unity.

haha, thanks for checking it out

thanks for playing!

This is a fun platformer, I think the choice of what ability to remove adds a lot of thinking to the game and encourages replay ability as you learn which abilities you can manage better without having access to!

I used Godot for the first time this jam, its got a bit of a learning curve, but after using mostly Unity and some Unreal its imo easier than those. You got this!

This was fun! I loved how fast the characters movement was as it helped a lot in getting around to different enemies when low on time. I also think you did a good job on the upgrade system, they felt impactful!

Thanks for sticking with it haha!

Yeah the web version is struggling a lot compared to the .exe, I probably should have included that download link but it is what it is. Thanks for playing!

It took me a couple tries to get good with it, but once I did i had a good time! It def is a hard game but that keeps it engaging

This is a really creative game, I think it has a lot of potential to be expanded upon too!

Awesome sound track and really fun fast paced game! Reminds me of one of my favorites at my local arcade.