Die and Decay — the pun landed on me about two seconds late and then I grinned.
The good tension here isn't the roll, it's the allocation. I almost never had the
faces I wanted, so every turn became "which of these three slots am I going to
disappoint." Putting the pressure on the spend instead of on the RNG is the right
call — losing to a bad roll feels cheap, losing to a bad decision doesn't.
And it kept asking for slightly more than I had on hand, right up until it got me.
Good escalation.