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(+1)

Die and Decay — the pun landed on me about two seconds late and then I grinned.

The good tension here isn't the roll, it's the allocation. I almost never had the

faces I wanted, so every turn became "which of these three slots am I going to

disappoint." Putting the pressure on the spend instead of on the RNG is the right

call — losing to a bad roll feels cheap, losing to a bad decision doesn't.

And it kept asking for slightly more than I had on hand, right up until it got me.

Good escalation.

You get it!

Thank you very much!