Hi. We're a two-person team, and this is the first time our game has been playable by anyone outside our own machines.
The demo is Act I with the Horse Master. It's a roguelike deckbuilder, but the twist is that every card is an actual Chinese chess move — so the fights aren't about out-damaging things, they're about where you stand when the hit lands. That idea works in our heads and in our playtests. Whether it works for you is the thing we can't test ourselves.
So if you play it, we'd love to hear about any of these:
- Did the core idea land? Specifically: was there a moment where you realized "oh, I should move instead of attack"? If yes, roughly when? If never — that's the most useful thing you could tell us.
- Where did you get confused? Any point where you didn't know what a card did, what an enemy was about to do, or why something died.
- Where did you get bored? Be blunt about this one. "I stopped playing at X" is worth more to us than a compliment.
- Anything broken. Browser version especially — different GPUs do surprising things.
You don't need to write an essay. One line is fine. "Quit after two floors, didn't get it" is genuinely useful.
There's a Windows build here too if the browser version runs rough — it's smoother on longer runs.
We read everything. Thanks for giving it a shot.
— AgentGameLab

