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(1 edit) (+1)

The concept is interesting, but I think there's something missing to it. Ignoring the obvious exploits - pressure plates being trivialized by just getting a bunch of Timmies on it, allowing you to completely disregard boxes, or keys going through spikes, making level 15 possible in just a single Timmy. I think it would be interesting to explore possibility of limited or minimal amount of Timmies to use. I would totally try to complete every level with the least amount of Timmies for the golden star 👀

Bonus points for narrative (poor Timmy and his diabetes) and ability to speed up the game (although I think it can cause some desyncs with how ghosts behave, and I find it weird that it's just slowly accelerating instead of being faster right away).

Thank you so much for your thorough feedback! There were a lot of ideas in regards to the game but I had to scope down due to the time! The design are all intentional (the pressure plate exploit and level 15) though it does need a bit more tweaking! I will continue to iterate and I definitely agree on a Timmy Count system which would be nice to be added!

I'm glad you gave bonus points for narrative! The speed up mechanic needed a bit more feedback to make it more impactful I think. I will definitely look into it!

Again, thank you so much for the feedback and thanks for playing!