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This was a fun and spooky strategy game! I found it really satisfying to arrange and re-arrange the upgrades and towers to be in the most optimal spots, and I think that central mechanic was really interesting. The upgrades and troop types themselves all fit together well, and there was never really a definite 'best' choice when picking upgrades. For some feedback, I think it would have been nice if the third section was a bit more interactive rather than just waiting for everything to play out, and it was also a bit confusing how the different mouse options interacted with it (using the 'upgrade' option sometimes made my troops bigger during the battle section, but it was unclear what that did exactly). Other than that though, this is a very well done submission with great art and mechanics. Good work!

(+1)

Thanks! I'm really glad you enjoyed it. 👍

I was scrambling a bit as the end to add in tool tips and stuff, but didn't get enough in before the deadline.

When we come back to it, I'll add proper tooltips that explain the things you hover over, and add some helpful juice in places to try and make things more obvious. The upgrade action during combat increases all of the units stats, so I could also add some particles that represent each stat, and have them burst out of the unit when it's upgraded. 🤔