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(+1)

Hey, thank you so much for the detailed feedback!. You're absolutely right, the balancing is definitely one of the weakest parts right now. The idea was that the enemies abilities would make each fight require more thought, but it didn't end up having the impact I was hoping for. 
I really like your suggestions, adding more situations that force meaningful decisions would definitely make the gameplay more interesting, and I completely agree that the enemy kill feedback could feel much more satisfying. There's still a lot I could improve.
Thanks again for taking the time to play the game and leave such thoughtful feedback. I'll definitely keep it in mind. I really appreciate it.