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(+1)

The art and audio are completely top-notch, and the idea is super cool! That said, the game feels a little too easy. Enemy kill feedback could use a bit more punch, and there isn't much tactical choice involved, making it feel more like a mindless button-mashing game that lacks replay value once beaten.

Adding a bit more challenge and creating situations that force real decisions would take this game to the next level! Still a super solid job though!

(+1)

Hey, thank you so much for the detailed feedback!. You're absolutely right, the balancing is definitely one of the weakest parts right now. The idea was that the enemies abilities would make each fight require more thought, but it didn't end up having the impact I was hoping for. 
I really like your suggestions, adding more situations that force meaningful decisions would definitely make the gameplay more interesting, and I completely agree that the enemy kill feedback could feel much more satisfying. There's still a lot I could improve.
Thanks again for taking the time to play the game and leave such thoughtful feedback. I'll definitely keep it in mind. I really appreciate it.