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Thank you for your feedback! 

Because we wanted to create an experience where we could control the timing and not give the opponents any time to counterattack.

Perhaps in the future, we could change the rule so that scoring a goal early counts as a success, while scoring at the last moment would be considered an advanced challenge.

Having to score at the last minute is fine :), it's more the absence of a feedback for it that's the problem I think . Right now the failure message for running out of time is the same as the one for scoring "too early" which is confusing at first

You’re right. We’ll keep improving.