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Yeah other commenters have already mentioned getting stuck to walls. Also placement to health is just... um... arseholely? Putting a heart over spikes and fire is just mean. Also trying to shoot fireballs drop inputs when moving at the same time. Not being able to run and shoot feel very clunky, and it's more of an issue if you're slowly dying all the time. I could go on but I feel this is someone's first jam so I won't nit-pick forever.

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Yeah it's a first jam, definitely a lot of issues! Could have been done a lot better for sure, but the health collectibles are placed in such a way that you have to decide if it's worth the risk of getting them - over the spikes needs a double jump for example, and you learn that stepping on the firetrap triggers it after a delay (you can get that heart without taking damage). But definitely could have taught those mechanics better! The running and shooting I definitely hear you, just couldn't get it working on time. But thanks for playing and dropping feedback, really appreciate it!