Yeah it's a first jam, definitely a lot of issues! Could have been done a lot better for sure, but the health collectibles are placed in such a way that you have to decide if it's worth the risk of getting them - over the spikes needs a double jump for example, and you learn that stepping on the firetrap triggers it after a delay (you can get that heart without taking damage). But definitely could have taught those mechanics better! The running and shooting I definitely hear you, just couldn't get it working on time. But thanks for playing and dropping feedback, really appreciate it!