Cool take on the theme. It is catchy game indeed, just keep upgrading until you can achieve it. Completing it before the time limit would have been lot easier, but it is the exact moment which makes it harder. It has got that one more run vibe, all other roguelikes have, maybe you can make it more roguelike with random skill and upgrades. I also liked that you made up arrow for jump as well, most only space only for jump, for me up is more intuitive as I mostly play with arrow keys.