Thank you for your feedback and suggestion ♥ I'm glad you liked it :D Having a losing ending is a good idea, I was thinking everybody would try to win it once, but you are right some players might give up, might as well give them something.
Hassan Borai
Creator of
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Vampire Survivors with a Spin, I love it, loved how I'm building my wheel as I go on, one thing that maybe I mention (but not really annoyed by to tell the truth) is that I was caught in an enemy horde sometimes were I would be pushed around between them without being able to get out, lost a lot of hp in one bad move, but if it is designed this way, no argument from my side, great game and I probably getting back to it, amazing work ♥
I enjoyed playing this game :D, loved the fact that you choose how difficult and how fast paced you want to be, very smart choice, the game loop seemed to get a bit repetitive for me, but maybe I stopped too early, but some of the parts were very funny, a game I will get back certainly if developed further, amazing work ♥
Wow, that was amazing, I think one of my top 3 games of the jam so far, intense and difficult at times (funny enough i felt like the first levels were some of the most difficult, but I think because I was still fully understanding how to play), challenges you at every corner, and keeps the intensity the whole way, those deaths very close to a wall or the winning chip are maddening, but getting to the win just feels like an achievement, actually the last few levels felt too easy maybe intended :D, but amazing amazing game, and visually stunning and the mechanics of it, love it, amazing work ♥
Thank you for your kind feedback and suggestions ♥ I'm pleased you enjoyed it :D I got several requests for opponent to slip up, but this is the first time someone mentions the particularly hard characters, that is super cool to consider, I definitely want to try to make if the opponent is more likely to slip they would slip at those ones because of how difficult they, thank you for this advice and will keep in mind when developing it further ♥
I had a lot of fun playing this game, the levels are well designed, some seemed to benefit from you dying and just starting from the beginning if you get the key on the other side, not sure if that was intended, also the talking wall robot would benefit from being louder than the music, but the game is great and I would like to play more levels if you extend it further, amazing work ♥
I love the game and love the drawings and the whole vibe of it and the game concept, would love to play more of it if you plan to expand on it, one suggestion I would add is there should be an incentive to not just make the whole board one element that is more likely to win, the player should add it for themselves and not do what I did I know :D, but still would be an improvement I think to not allow an element to be used more than three times on a board (or even two but then the dragon is cheating :D), but overall wonderful game and I enjoyed playing it a lot, amazing work ♥
The artwork is amazing, it is clear you went for a visually stunning game and you did that very successfully, the gameplay was nice, but felt a bit repetitive and with no desired goal to go after, you try to get a high score to go on a leaderboard, but I didn't feel very engaged with it, especially you can still go to the next level even if you caught one small fish, but it can be only a personal preference, was more interested in seeing the three characters visuals, but overall for a game done in seven days it is unreal, amazing work ♥
Small bug i found, on the third level, for some reason every time I cast it, a fish gets sent with the reel, and I can't catch it nor any other fish because it seems to be attached to the hook but also when i draw it near me, i just get that i can cast again, and when i do, the fish is still attached to the hook.
I loved this game, falling in lava restarts the whole game was a bit mean, but that is retro game punishment, which I can respect :D, loved its look, if the recall is possible with left click rather than middle button it would a nice improvement, but overall great game and I enjoyed playing it, amazing work ♥
It is unreal how deep and complex the mechanics are, it is an amazing game, went into it thinking it would be a cozy game, felt more like a multi layered puzzle, still didn't finish it but certainly an outstanding game with beautiful visuals and fits perfectly to the "Spin to Win" theme, amazing work ♥
Thank you for clarifying ♥, yes the in game discomfort is part of the experience, replicating a bit athletes and spectators of countries affected by the world state and how they can enjoy world sport events but also feel the unease of it all at the same time, I was thinking what better ways this kind of text can be presented other than the athlete needing a "clear mind" :D, but also I feel like after watching some live play testing, the shock of getting the first typing text and the "fun 90's retro sport game time" is getting into complicated territories now is a plus I didn't expect, but it needs balance or people may feel like I'm taking these topics lightly which I'm not, and that is why when you brought up the unease you felt, I was very interested to know more, thank you for that :)
Thank you for your feedback ♥ It is that play on that Indoor cycling is usually called Spinning but I have to admit this is not the strongest to theme relevance :D
Thank you for your feedback and suggestions ♥ I agree that cyclist should match your WPM speed, something I tried developing but failed, but plan on improving on in future fixes for the game. Currently you get a penalty of screen shake and that you have backtrack (backspace) your mistakes, trying to not penalise too much because I know typing games can have a bit of a anxious side of it and too much penalising can cause stress, which hopefully the game doesn't cause :D
Thank you so much for your detailed review and very glad you enjoyed it :) ♥
Thank you for your feedback ♥ I'm happy you enjoyed it and enjoyed the vibe :D Can't take a credit for the music other than finding them offered for free by two other great artists that you can find in the game credits, I definitely would recommend them if you plan on developing a game and need great music :D
Thank you very much for your kind feedback ♥, I'm very pleased you liked the aesthetic and vibe of the game and that you enjoyed it :D
I appreciate your note regarding how you felt tonal dissonance, if it would be possible you explain to me more what made you feel this way, or if there is something in particular that you would have improved, I have to admit the full outline of the game narrative script had to be morphed to the decreasing scope of the game due to the time limit, so I also understand if it feels like there was huge jumps from happy to grim that might have been better if they were given enough time. Thank you for your support. ♥
Thank you for your kind feedback ♥ It is that play on that Indoor cycling is usually called Spinning but I have to admit with some entries I saw here maybe this is not the strongest to theme relevance, basically me trying my hardest to be unique and not being great at it :D, but very pleased you liked it :D
Love the idea and how the "spin" keeps progressing for more favourable words rather than just fully going from 0 to 100 directly like most similar games do, was fun and challenging, the screen stretch seems to be having an issue, as when i played without making it full screen part of the game and the end (win) screen were not visible, but overall great game, amazing work ♥
Nice classic "numbers go up" idle game, was a relaxing side window game for me, loved the rat customisations provided, wish the camera can be moved better with the mouse only, also felt like rerolling the rats selection should have some penalty, because i could just keep rolling until i get the high speed ones, but the rats were very cute, so generally a nice experience for an idle game, great work ♥
