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Honestly ngl I kinda frickin' love this game. The aesthetic is great and the gameplay is a blast. I like the character designs and even if you used ai art it doesn't look bad and the style is the same throughout. 


Here are some points of feedback I have for you so far: 

1: My boy, the goblin, is playing on hard mode. The Kitsune is SO much stronger than him straight out the gate and as far as I can tell ongoing. Even his evolved forms (never seen tier 3 so can't speak to it). I haven't been able to clear a single run with him and when I get frustrated of getting my ass kicked I go play the kitsune (which I can usually full-clear with). I'm of course NOT suggesting you nerf the kitsune, he's so much fun to play, but definitely the goblin needs a beefy boost to equal him.

2. The "curse" debuff is incredibly overpowered. It's super hard to remove and having it last until the enemy is beaten rather than a turn limit is awful. The cleansing potions are nowhere near common enough to make up for it.

3. Similarly, the thorns buff is, at least on the enemy side, very overpowered. Running into a single thorns enemy as the tricktail is a pretty much guaranteed run ender. The fact that the thorns reflect the tricktail's special damage is actively so mean and impossible to counter. 

4. On mobile the text is way too small. It hurts my eyes straining to read. There needs to be a setting for that.

5. The language of the cards needs a bit more consistency.

6. Both characters definitely need more cards to keep runs interesting and to give a variety of build options.

7. I'd like a bit more lore in the enemies and world. As a storyteller, I was a little surprised at how little story it seems to have. I was also surprised at how few of the enemies seem to connect to the lore/mythologies that you often cover in your stories.

8. The 2 and 3 cost cards are mostly not worth taking up multiple glyph slots. I think they could use a bit of a buff to feel worth it.

To end on more positives: The animations are nice. I'm super looking forward to both the ghoul and the full version. I appreciate that the app's size is VERY reasonable. I love the evolution system too! I think the system of the glyphs is VERY cool. I definitely hope the full version will be a biiit more polished and balanced but honestly I'm having such a good time playing this game (even if it's only when I'm the kitsune lol). I really hope you keep working on this! There's so much potential here and I definitely think there's good potential for more characters too.

Oh my God thank you lol. I've been dying for my first actual feedback on this game for so long. I'm gonna read this when I can (sick at the moment) and really give it careful consideration.


I will say there is a bulk of updates to the game I haven't pushed through due to suddenly getting sick, and it does address some broken nonsense.


AND we are working with an artist who does OneyPlays thumbnails to recreate Kitsune and Goblin.


Anyways, thank you and I'll get back when I can with more updates and likely another reply to this!

You're very welcome! I'm a game dev myself so I always try to give constructive feedback. I'll drop more in here if anything comes up. 

Sorry to hear you're sick though! Please take good care of yourself in the meantime.

That's awesome that you're working with a real artist as well! 💖 I don't have the qualms a lot of people do with ai art (when it's good at least), but nothing beats a real artist's work! 🙂 Using ai art as a placeholder is a great use for it in my book.

Absolutely take your time, and I hope the feedback is beneficial!

Hey! I'm doing better thanks to starting my med course. I'm back to reviewing the game. I'm making some changes you'll like, including making tricktail (and foxlights) damage passives no longer triggering retaliation damage like thorns. Most of it is bug fixes and quality of life, but I'm considering the best angles for your other feedback points, mainly Goblin feeling weak, curse feeling too strong, and the lore question. I've been wanting to add my own voiceover and animatic to the game (imagine something like Darkest Dungeon's narrator) but not sure yet. I'll keep you posted!

I was wondering, however, if you'd be able to show me some run stats for your goblin and kitsune playthroughs if possible? Would help me understand the situation better from another perspective. Helps to see what others build. 

(You can grab run history info on the gravemarkers screen in the lost woods)

Thanks again!

That's great to hear, both that you're starting to feel better and you're working on some improvements! I think it would be incredibly cool to have some voiced narration in the game! If you need help with any story/writing feel welcome to hit me up, I try to keep my writing and editing rates extremely reasonable, especially for other independent creators!

I have been continuing to have a lot of fun and I've even managed to clear a couple runs with the goblin out of raw tenacity lol.

Also one thing that started out super minor but has gotten on my nerves a bit: The buttons that reorganize your hand for you would be better as toggles so I don't have to press it every single turn to sort my hand by letter. Super minor but it does become a peeve pretty quick and has led to me accidentally hitting the end turn button at the start of my turn multiple times 😅

I also really appreciate that the game saves after every fight. If I have a crash or just need to step away it's nice to be able to come back and pick up where I left off.

You bet! Are these what you were looking for? My eyes are a bit overly strained right now so I can't read much of the details on them but if there are any other screenshots you need please let me know! I'm happy to share anything that will help.



Most importantly keep taking care of yourself and try to rest up as much as you can!

Damn that's actually a good idea regarding the sort toggle. I can implement that in the next patch.


Imo, I think goblin might need a starting heal glyph so I might swap scavenge for Patch Up in his starting deck, and scavenge might get a buff as well as a couple of attack glyphs being buffed.


By the way, in last night's update, I went ahead and removed the demo gating for all blessings, relics and glyphs. So now the full roster is unlockable! You can go to the lost woods enchanted well and use wishing stones to unlock whatever you want (and upgrade things too).


Regarding your run info, that is the right place! But if you click a run then click inspect or click the same run again, it will pull up the detail screen of that run.

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That would be fantastic! 


Yeah I think that would be a huge help!  Especially for the first couple of battles having no healing glyphs can be brutal. Now that I've played him a bit more I think the main things I can suggest that would buff him nicely would be what you mentioned, fixing the thorns buff for sure would be a huge help, giving him more defensive abilities would be good, since he can easily get horrifically overpowered by later-stage enemies like the soultaker and the hunter, and for the more aggressive builds giving him more options for things that pierce thorns without him getting hurt. One of the things that makes the kitsune so strong is their ability to draw so easily with the flash cards, maybe giving him a couple flash cards with different effects could be helpful. 

Edit: I made this comment before reading the update notes for the full update so some of my goblin feedback there may no longer be applicable, please take with a grain of salt.

Ooo that's awesome! I'll definitely check the new update out asap!

Are there any particular run details you want me to send you a screenshot of?