I really liked it for quite a bit. It was a bit glitchy and I felt really directionless. I think better boundaries would be better instead of just being left wondering where to go and running into walls and the dialogue literally yanking you back INTO the wall repeatedly sometimes and not knowing what was more wall or a potential path. It makes the exploration actually VERY tedious. I really liked the vore scenes and the dialogue is great. The necromancer boss gave me some feels, which is kinda a boner killer but still was nicely written. The art was really great too! But for the love of god please give me some sort of a save mechanic! Especially since I don't think the fox boss appears until going through the other two? And also because of glitches like the last one where the final boss DESPAWNED half-way through the fight and I was left with no options and just had to close out of the game and I didn't feel like doing it ALL again so I guess the ending will remain a mystery to me until it gets an update or a patch. Otherwise I really think it has some potential.
HiddenDarkHM
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A bit of feedback but when I saw in the description that the goal was to be as tailorable as possible I was like "Oh cool", because one of my biggest complaints about ratpacked that it lists as its main inspiration was that it forced me into so many vore situations with female preds. And not only was it immediately apparent upon starting the game that you don't have any control over that, but you also don't have control over the sex of your character and are forced to play as a female character. These are two of the most basic things when it comes to any degree of tailorability especially for a kink related game >_> I still gave it a look and the two male preds you DO have are really good. As a small note though, the space bar being the button to advance the scene and the same to teleport away is a bit of an issue if you're trying to see stuff in sandbox mode.
If you check the walkthrough linked on the updates it will list the available av endings. The demo is a bit old so I don't remember exactly which ones are and aren't in the demo but it should give you a solid guide to where they are, though there aren't any past ending 42, and hopefully I'll have a chance to get a new demo out soon :)
I seem to be stuck at the very beginning and Angemon hasn't given me ANY guidance how to play. I have no idea what I'm supposed to be doing. My Digimon just seems to hate me even though I've been feeding it immediately, I've been trying to train it but I failed all but one of the training mini games because the attack and speed ones are crazy difficult and used up all his stamina because for some reason it uses stamina even if you fail and gain mo points and now he just doesn't seem to be regaining any stamina? The hunger and stamina is the one page there's no Angemon tips on so I have no idea how I'm supposed to regain stamina. It seems to be going back up like .01 a minute which is insane, like I'll never be able to get him trained at that rate so I don't know what I'm missing? Am I supposed to just pop him full of pills to restore it? Because I thought you weren't supposed to do that in Digimon games?
I tried some battles but for a system with one button I have no clue how it works. He just almost never attacks when I push the battle button and so the enemy hits him like 4 times for every one hit he gets in and he can't beat any other rookies! Theres's a manual and auto button and if I hit auto he attacks a little bit more frequently, like once for every two or three times the enemy attacks, but obviously he just can't beat anything doing that, so if I AM supposed to use pills I'm not sure how I'm supposed to buy them without being able to beat any enemies for bits? Is there supposed to be a menu that pops up after you hit battle and the game is just glitching or something?
Did I somehow skip the tutorial???
The concept is fun and the models and animations are really cute. The difficulty is INSANE. The hitboxes are so incredibly hard to actually get the dragon into zoom mode and the kobolds are spaced so far apart it's almost impossible to get from one to another, and then there are some like number 8 who is basically my "quitting point". I got him ONCE but every other time I simply can't because the mouse simply can't go that far down off screen and I just hit the task bar instead, let alone come back up fast enough to hit 9 and 10. I imagine it IS possible to get all 20 but you would have to be operating with some level of both reflexes and maybe even hardware that I simply do not possess. I know that .6 was supposed to be the final version but I'd love to see a slightly more tweaked version, just because I'm curious if there's another ending screen if you get all 20, but not curious enough to subject myself to more than 30 minutes of trying.
This is fantastic! The art is great, I love the dialogue, and the idea is wonderful. I really look forward to more being added to it! I hope some of the animations are added to a bit and there's more to incentivize playing on, I mostly just kept losing on the first day just to get all the endings. Really love having all these big guys come after me! Also really liked the color-change dynamic!
Each update is a new game file. The application itself, Quest, is installed and won't need to be reinstalled but you will need to download the new game file each time. They're relatively small files though, about 200MB. Then you just open it in Quest. It's about as easy as opening a file in any other program, not a full reinstallation. :) I hope that explanation made sense lol 😅
My apologies for the awfully delayed reply to your first message! The notifications I get from itch are a little hit-or-miss sometimes! I got the notification for this one though! I have been meaning to do that as a bit of housecleaning that needs to be done actually but I haven't had the opportunity as of yet. I think in the near future I will be constructing a new pair of demos as well but I'm not 100% sure on that yet.
Hello! No unfortunately not. The demos were made and released on Jan 10th of 2024, so any of the endings that were added after that which I believe would be anything from either ending 40 or 41 (The demo project files are on my old computer so they're not super handy so forgive me for a little vagueness) on would not be available in the demos.
Thank you so much!!
My best basic advice is start small. Don't try to do a huge area or complex puzzles straight out of the gate. When I started I just had the house with the first few rooms and slowly expanded. Almost everything you need is in the Quest documentation but don't be afraid to ask questions on the Quest forums! People there are super helpful and kind. :)
Thank you very much! There's definitely been more CV added to the patron version! I will be honest and say I don't think udders is anything I'm ever likely to get into though. Definitely plan on more in-gut crush and micro crush scenes and I've definitely added a few more micro crush scenes recently! :) Thank you very much for your kind encouragement!
I'm so sorry I appear to not be getting notification emails from itch when I get comments for some reason! To reach the dorm just keep going North once you hit Campus, you'll reach the Administrative Building, keep going North through the building to reach the Campus Housing Green. To the North is the Dorm Building and to the West is the Gym. Just go inside the Dorm and it's in there. :)
I'm so sorry I appear to not be getting notification emails from itch when I get comments for some reason! This is way late but just to confirm, yes what Naughty Mono said is right, if you want to get out of the house easily you can just turn the family photo down. The key is in the laundry basket if you don't want to do that, it's just luck based.
I really like the vibe of this so far! I think it needs more gameplay to build it up a bit but the foundation is something really interesting. The dumping of items in place of the implied sex scenes is... interesting? (I did just see your comment below saying you do plan to add the actual sex scenes in the future so I'm glad to hear that! I'm interested to see what you'll do with it and the items going forward.) Obviously the art is the main draw and it is spectacular~ I hope you continue with this project because I think it has a lot of fun potential in it, it just needs some fleshing out.
Gotcha! Yeah that was a problem that came up with the demo versions. It's unfortunately a problem inherent to Quest so there's only so much I can do to fix it and partially why for the Patreon version I created cheat codes to help speed things up. I'll double-check because it's been quite a while since that first came up but I think it also mattered where you save, like if you went back to the neighborhood from the campus it would let you save there but I could be misremembering.