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Oh, and do you know why it lags on the first shot of fireworks?
All the assets should be loaded when the game starts, so there should be a need to download extra stuff.
It's all smooth after that, so it's not that there is something wrong with the fireworks themselves.
I can't figure out why it happens.

It's probably loading in a load bearing script and assets for the first time or something. I dunno man, the code for this project is a mess

Hahaha, fair enough.