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(+1)

Despite warnings, I botched my daily ranking, not realizing you can only attempt it once ๐Ÿ˜…

The game explains itself without any need of a tutorial or such, which I always appreciate. And I think it plays really well. I was a bit confused about the lack of upwards movement, as I thought there's some intended leeway between where you are, and the edge of the screen. The ability to store a block for later really makes a difference though.

The only criticism I have is that dividing by 0 does not crash the game ๐Ÿ˜„

(2 edits) (+1)

I WISH I thought of making something funky with the dividing by zero. One streamer suggested a 50/50 chance of getting +infnity or -infinity... that wouldn't have been fair, but fun for sure!

Yeah, I'm super happy with the storing mechanic, the fact this one move open 3 different usages (saving for later, clearing path, fetching below) and add a pinch of chaos to the otherwise static layout... makes my designer self proud ๐Ÿ˜