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The game is a pretty smooth platformer with really good art and sound design

I was also genually intrigued by the story!

But, unfortunately,  the lack of checkpoints and poor explenation of game mechanics made me unable to finish the second level

yeah it’s pretty difficult. I tried to avoid a full tutorial, but maybe it was necessary? how do you think I could fix it? give the players more bombs?

I think just adding some checkpoints inside the levels could be helpful!

It allows the players to retry only the part they have trouble with without getting frustated because they have to repeat the whole level every time the bomb is a few pixels off

(+1)

thanks! I’ll see how it fits the game when I come back to the project :)))