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(+1)

Wow thanks a million for the detailed list, I really appreciate !

In the full version I wanted to upload the bugs were solved and I added panels to show the way to the player and when they should use the air dash. I lowered the camera zoom a bit too so you can see more platforms (especially the ones you have to let yourself fall on, so you know a bit more where you're going).

I'll take your advice for the coyote time and air-physics, though I'm still new to that so I'm not sure I'll do it right ^^

As for the walls, I used a premade tileset but maybe I could modify their colors in aseprite to make the distinction between walls and floor easier to read ? Do you think that would work ?

Finally, in terms of building the level, thanks a lot for your insight. I've never built a platformer before so I was a bit like "hmmm, let's try  this and that". I have no experience at game design or anything so I think I'll try what you said.

If anything else come to your mind please write back, I'll be working on improvements on the game tomorrow !

(+1)

Yeah for sure! A recolor in aesprite sounds great! You could probably make the background walls darker and the floors brighter to pop out. The other improvements you’ll make sound good too! Good luck!

(+1)

Thank you ! I was so hyped by your comments that I already did a third of the planned changes but I had other things planned for today and this evening so... I'm just excited about tomorrow. Thanks again, your comments are a perfect example of why I want to do a lot of jams in a row to learn fast during the next few months :D