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(+1)

I really like the idea, both having a "game within a game" and the narrative of sneaking with playing mobile games while at work!

But I think there was a lot happening or introduced to the player all at once. Like coldybear said it would be nice with a tutorial, and/or that the player got introduced to one thing at a time (Papers Please is a great example of how they introduce small mechanics that piles up in the game). It took me a couple of attempts to realize I could move both the phone and the client's information slip, and how to spawn the forms (as there where no indication that the paper trays where interactable). Unfortunately I didn't manage to earn anything as I couldn't figure out what form to use 😅 But a bit of polish and its a solid game 💃

I very much agree! Tedium and frustration were emotions I wanted to play with for this game, but very much around how much it sucks to fill out tax forms (and the endless nature of work), and not so much "unclear how to engage with the game." I think if I were to expand this, the first thing I would do would be build out a tutorial. I'd also like to make the forms themselves slightly more generous and make it clear what exactly went wrong if you do it incorrectly.

Regardless, thank you so much for playing! I'm glad the narrative element landed for you!!