Really neat idea! Right now it feels a bit "RNG-heavy" with what parts you get. Would be super nice if the "reserve parts" placing would carry over to the next time you build a ship π
Wyrneck
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Very cute and relaxing game! I also accidentally jumped of the stages multiple times π Replayed multiple times, but I only got/saw a rare occurrence once, and that was when I stayed on the first platform (had to tab out of the game quickly but then it spawned). Would be nice to have an indication that a rare occurrence is active, like it playing a sound (both to alert you that its happening, and to be able to locate it), otherwise I don't see the point of having it be a platformer right now, but it does have potential! π
I really like the idea, both having a "game within a game" and the narrative of sneaking with playing mobile games while at work!
But I think there was a lot happening or introduced to the player all at once. Like coldybear said it would be nice with a tutorial, and/or that the player got introduced to one thing at a time (Papers Please is a great example of how they introduce small mechanics that piles up in the game). It took me a couple of attempts to realize I could move both the phone and the client's information slip, and how to spawn the forms (as there where no indication that the paper trays where interactable). Unfortunately I didn't manage to earn anything as I couldn't figure out what form to use π But a bit of polish and its a solid game π




