I very much agree! Tedium and frustration were emotions I wanted to play with for this game, but very much around how much it sucks to fill out tax forms (and the endless nature of work), and not so much "unclear how to engage with the game." I think if I were to expand this, the first thing I would do would be build out a tutorial. I'd also like to make the forms themselves slightly more generous and make it clear what exactly went wrong if you do it incorrectly.
Regardless, thank you so much for playing! I'm glad the narrative element landed for you!!

