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Thanks for playing! Yeah the match landing on a icecube is a problem I didn't know how to solve within the timeframe.  I get the new_match target position 0.2s before the current_match is burned out and the throw is 0.7s, so it's 0.9 seconds where you can't control the match. Maybe I could give the new match a target "shadow" so the player can sort of start controlling where it lands while the match is in the air.