Nice game, liked the bald guys sprite, the same in both directions. Improvements could be to add a nice pixelart font and maybe colorcode the keys instead of having text (green key for green door, red for red etc)
guskog
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Really fun concept on the theme and the fire effect looks good. The controls felt slippery and it was hard to see how small the flame could be before burning out. It felt unfair to get the "ember burned out" while still seeing the orange frame on the frozen screen. But I think it's a solid game if you make better controls and adjust the flame (maybe make the flame a small red square (ember) just as it's about to burn out, that way the player knows they have to stand still and let the flame flare up again.
Well done, great atmosphere. The book to give objectives worked really well. Technical: I felt the game was too dark at times, made it hard to navigate and I got lost and stuck in trees sometimes. I played in a sunny room, a gamma slider would be nice. Also it made my laptop slowly burn, maybe because of my screen resolution (2496x1664) but worked well on my desktop pc.
Thank you! The core gameplay is basically the godot doc tutorial Your first 2D game which I adapted with new sprites, smoke effects, match animation, character turning, different camera, spawn mechanics and mob spawn regions. Happy to hear my changes made it feel original :)
Thanks for playing! Yeah the match landing on a icecube is a problem I didn't know how to solve within the timeframe. I get the new_match target position 0.2s before the current_match is burned out and the throw is 0.7s, so it's 0.9 seconds where you can't control the match. Maybe I could give the new match a target "shadow" so the player can sort of start controlling where it lands while the match is in the air.
Really nice art and fun idea on the theme. However the gameplay loop felt tedious after a while, fill tank, go out in new direction, hope you find fuel and return. Especially with the bug where the soundtrack didn't loop. Suggestion/ideas: some more player control on the situation like a air-powered dirtbike (they exist!), map of visited places, resource scanner to give a direction, ability to replant trees for harvest.
Lovely start art and ingame! Feels like the game doesn't start until dawn when the ghosts get faster and you have a timed goal. You could flesh this out with some more objective or collectible during the night. The controls were okay, would like a duck or dash for more control in intense situations!
