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A platform-speedrunning-collectaphon-roguelike? That is actually a surprisingly great combination. Feels kind of like you turned Neon White into a roguelike, and it just works. 

I like that the upgrades feel strong and different, and the difficulty progression forces you to think about your choices. Cool idea that I think you should continue expanding on, with even more fun level design and different sets of levels.

Thank you for your generous comparison! I love Neon White. I think the level design was definitely the weakest area here, didn't spend enough time on it. I would love to expand the concept and spend more time thinking about some new level designs. I found myself wasting a lot of time playtesting this one lol