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(1 edit) (+1)

High Score of 1069! Nice!

I played on keyboard btw., it's totally fine, also you made if correct by setting the physical location of "Z" to the gamepad button "A", because like this it was "Y" for me on the german keyboard. If you now were to display the Keyboard buttons in the game, there would be zero problem with keyboard play.

One little bug I found (at least I think you didn't want that) is that with time, your muscle don't cool down to white, but at first they became like pinkish for me, then later they stayed orange after fully cooling down, so maybe you're modifying the color strangely. I guess you are doing like "intensity += 1" and later "intensity -=1", but then the internal calculations drift off. I you instead would track your muscle fatigue in a designated variable, then calculate the color from that fatigue, something like this shouldn't be able to happen.

All in all, a very nice idea, reminding me of the simple sports game I played with my father a long time ago, where you also had to button mash ;-)

PS: would have been easy to put a chair in here somewhere, right?

Hey thanks so much! Excellent high score. :D

Ah yeah I hadn't considered other keyboard layouts, just quickly whipped up the Input Map. I'll adjust in a future update, thank you for this!

So the color is in fact derived from a separate variable, but math happens sometimes. For the health I'm adjusting the blue channel when your health is over 50, to bring the silhouette to Yellow and then the green channel when it's under 50 but over 0, bringing it to Red. I've seen it go to pink when restoring as well, I think because the blue channel is going over 1.0, but that was such a B-level bug and I was running out of time so I decided to just leave it, especially as ultimately the health variable itself still shows Red correctly.

And there is a chair! Well, a bench, when you're doing the bicep curls. It was going to feature more prominently but my Buddy model got slightly corrupted in Blender when I tried saving it with multiple animations. Like, the outfit texture is lost, I'm getting Python errors when opening him, blah blah blah. Again, time constraints, so I cut the total number of exercises from 8 to 5 and left out the stretching animation. At least there's one. :)

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Maybe you misunderstood me, the button mapping is good, so don't change the inputs. Just adding the Keyboard buttons in game would help.

Ah yes, my game also cut some corners when the deadline was approaching.

And yes, I saw the bench and thought, that could easily be a chair...

Ah gotchya. Yeah I have the icons but like most of the game, glyph switching was outside of the scope for the jam itself. I have done it in the past though, so I do know what I'm doing when I get around to doing it.