Nice little platformer with a lot of content for such a short dev time.
I would remove the floating platforms as they add nothing to the gameplay other than to make annoying head jumps. You can not use 90% off them anyway as they are too high.
Made it to the 2nd world but the enemy are invisible? How is this fair?
I gave up on that world as I am not shooting every inch of the level to maybe kill the enemy.
Other than the world 2 issue and floating platforms i did like it.
The boss was a cool surprise but a little easy imo.
How you made this in 2h 43m is just crazy. (And no AI?)
Would love to see this worked on after the Jam 💚
