Solid timeπ
BENGAR
Creator of
Recent community posts
Thanks for playing and the feedback.
I have an updated version ready for after the jam that should fix all these issues.
I did notice the wall slide -> Jump animation hitbox is a little off resulting in a death that probably felt unfair. (Sorry I only had 3 hours)
Remaking this game 3 times due to SSD crashes I missed a lot of things I thought I already did etc.
I think you are the only one who stuck it out and passed the level so congrats and thank you π
(I liked your game. Will you be adding to it after the jam?)
Hey thanks for trying the game π
Glad you liked the color swap settings.
Yea it seems I made it a bit hard by accident.
Currently working on the issues.
So far I have reduced the wall slide speed, made the wall jump feel a lot smoother and added a new death animation.
All of these changes make the game a lot easier to play.(Including the falling wall jump section 3)
It is one of those games you have to practice at so probably not the bast for a jam were players only play for a few minutes.
(Will update game after the jam)
I would have let the player use the space key as well as click the button to attack. You made me press the space key to play so I assumed it would be the key to play the game. (Not a big issue just some feedback)
Art/sounds are really nice and fit really well together.
The pop the lock style mini game is one of my favorite arcade games to play so win win.
Overall I like the game and you all did a great job π
Love this pack π
Used it in my jam game
https://bengargames.itch.io/still-number-one
Hey thanks for playing.
No balance yet so it is a little on the hard side.
You keep 100% of gained resources if you mine them all but only half if you die.
I am thinking of removing the death penalty and just have you keep all gained resources but add a timer per run.
I Should of updated the "How to play" section in the game but I just had no time as you can see from the time left in the jam wen i uploaded it :)
Thanks for the feedback and testing it out π
















