Great idea ๐
BENGAR
Creator of
Recent community posts
Hey thanks for playing.
No balance yet so it is a little on the hard side.
You keep 100% of gained resources if you mine them all but only half if you die.
I am thinking of removing the death penalty and just have you keep all gained resources but add a timer per run.
I Should of updated the "How to play" section in the game but I just had no time as you can see from the time left in the jam wen i uploaded it :)
Thanks for the feedback and testing it out ๐
I like the idea of this game but you can be spotted through walls.
Very short and easy but with a little work i imagine this could have a crazy amount of levels fast.
Is this all made by you? No AI? If so please place walls on the grid as its triggering lol The background/floor grid and walls are off.
Great game in under 3 hours It looks clean and runs very well.
I would play more levels for sure ๐
Great work on this and in only 6 hours is insane.
Gives me Radiant Defense vibes. Was it inspired by that game?
I do like a good TD game and this is fun to play but the placement of the tower spots triggers me. Some are next to the path others are on slightly on the path? A free placement of towers would have been a lot better imo. Especially for the levels with multiple paths. This is design choice tho so I respect that.
Overall great game with a crazy amount of content for such a short dev time. Well done ๐
Nice little platformer with a lot of content for such a short dev time.
I would remove the floating platforms as they add nothing to the gameplay other than to make annoying head jumps. You can not use 90% off them anyway as they are too high.
Made it to the 2nd world but the enemy are invisible? How is this fair?
I gave up on that world as I am not shooting every inch of the level to maybe kill the enemy.
Other than the world 2 issue and floating platforms i did like it.
The boss was a cool surprise but a little easy imo.
How you made this in 2h 43m is just crazy. (And no AI?)
Would love to see this worked on after the Jam ๐
Music was ๐ฅ but way too loud.
Game is very simple and a bit too easy.
I played for a bit but gave up before the timer ever reached 0 as it was not very engaging imo.
love the look of the game tho and the idea but just needed a bit more (For a 3 hour Jam tho its great)๐
What was the dev time on this?
Cool looking game but the balance was crazy.
Round 1 was a 15 light sequence
Round 2 was a 3 light sequence
Round 3 was a 10 light sequence
I would of disabled the collision between the player and animals as walking around got annoying having to look down all the time.
Great idea for the Jam tho and looks nice ๐
Nice and simple game but fun to play.
Upgrade seems to not work after the 4th upgrade? Bullet speed resets.
You can move right up to the enemy and stay just ahead of it to kill it without getting hit. Then just move over the top of it and repeat.
I won first try so had to replay and loose to see the upgrade screen.
Maybe have the upgrade screen on a win also?
Cool game tho well done ๐
Think you are reading to much into a game jam lol
It shows the game play and that's what I wanted. Would you prefer me to use AI to make an image? or take a screenshot and slap text on top?
After all it is just a fun 3 hour jam and if my GIF turns people away then that's ok. I am just here for the fun of making games.
Thanks for trying to help tho ๐
Hey thanks for playing my little game ๐
I am happy you liked my mini games but yes after you learn them it gets easy I agree. For a quick play session of 1-2 min its great for a jam game tho I think.
Was planning on adding more mini games but I was already over the 3 hours so I just called it a day.
The difficulty i think is easy once you learn the mini games and the AI will always try to be fair.














