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(+1)

very fun game, I like how it's just like one of those fake mobile game ads lol

I like how the higher capacity rooms are the same but with capybaras on top of each other lol

the staff all go to the same work spot though and there's no speed boost to having multiple in the same room so some kind of AI manager would help spread them out.

the coins got very laggy for me and the later upgrades take ages to buy cos the coin spend speed doesn't ramp up.

maybe you can compress the coins into higher value coins when they stack too high

could be a very good incremental game with some optimisation and QoL tweaks, maybe some more room types and events

(+1)

Thank you so much for taking the time to write all of this! I agree with pretty much everything you mentioned, especially the staff distribution and the coin performance and spending issues.

I was under a lot of time pressure before submitting, so I didn’t manage to optimize and polish everything as much as I wanted. I’m planning to keep working on it over the next few days, and your feedback gives me a very useful list of things to focus on.

I really appreciate the detailed feedback and the time you put into it!