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Lydia Dover

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A member registered Jan 07, 2020 · View creator page →

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The reason is simply that it makes me laugh so much. Capybaras are already such cute, derpy creatures, and I have a weakness for anything derpy.

My husband made the models, and every time he showed them to me, my feedback was basically: “Make the butt bigger and rounder.” He kept going until it was perfect 😂 Then he added the toilet-twerking animation on his own, which somehow made it even more perfect.

And of course, I’ll check out your game too!

Thank you so much for taking the time to write all of this! I agree with pretty much everything you mentioned, especially the staff distribution and the coin performance and spending issues.

I was under a lot of time pressure before submitting, so I didn’t manage to optimize and polish everything as much as I wanted. I’m planning to keep working on it over the next few days, and your feedback gives me a very useful list of things to focus on.

I really appreciate the detailed feedback and the time you put into it!

I used a mobile aspect ratio so people could comfortably play on their phones, but as I mentioned in the description, pressing fullscreen opens the game at full resolution. I uploaded it under a bit of time pressure, so I didn’t manage to mention that it also has full keyboard and mouse support and can be played normally on a computer.

As for it being “just a phone game,” yes, I develop mobile games professionally, and I genuinely fell in love with this mechanic. I find it really satisfying and fun, and I personally enjoy games that are cozy, juicy, and a little silly. I was excited to explore that style in a game of my own.

It may simply not be your genre, which is completely fair, but I’d appreciate it not being dismissed because of that. It was still challenging to develop: balancing the game economy, creating upgrades that feel rewarding, and working our capybara humor into the experience. I especially love that they twerk in the bathroom and stack on top of each other when the bedroom is upgraded :D

It’s definitely not a serious game, and honestly, those are often not the games I enjoy most as either a player or a developer but for the small scope of the jam, this was exactly the kind of playful, funny experience I wanted to make, and I think there should be room for that too.

Thanks! And yeah, it was hard balancing it, and optimizing for mobile, but I'm glad you liked it! 

I wish I had more time to solve those challenges 😅