This is the most useful comment I've gotten on this game, thank you for taking the time.
The "big beats small" instinct is a real problem and it's on me, not on you — the whole game is built on that inversion and I never actually taught it anywhere. Near-dodge points is a great call too, that's exactly the risk/reward the loop is missing.
One thing I'd love your take on, since you clearly think about this stuff: do you reckon it needed a tutorial line, or would showing the inversion in the thumbnail/GIF have been enough? Trying to work out where exactly I lose people.
200+ is a solid run! Going to play Weigh-in now.