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(+1)

Got a confused in the beginning as I instinctively thought big beats small, but after I got over that it became quite fun!
Could add some 'near dodge' point system to add more risk reward gameplay!

Overall it was fun, manage to play a couple of rounds and got around 200+ points at my best try =D

This is the most useful comment I've gotten on this game, thank you for taking the time.

The "big beats small" instinct is a real problem and it's on me, not on you — the whole game is built on that inversion and I never actually taught it anywhere. Near-dodge points is a great call too, that's exactly the risk/reward the loop is missing.

One thing I'd love your take on, since you clearly think about this stuff: do you reckon it needed a tutorial line, or would showing the inversion in the thumbnail/GIF have been enough? Trying to work out where exactly I lose people.

200+ is a solid run! Going to play Weigh-in now.