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(+2)

The guns sounds where off time a bit, and the lack of sensitivity and camera settings made it rough to get through. I understand a game like this is a lot so it's gonna be a rough first demo of the idea.

Could be cool to like... reload in time too. I felt like there was an idea of a parry (the enemies flash when they do the melee attack). Things like this could make the game more engaging for sure!

Settings are definitely high on the priority list for this post-jam, as it was one of the things I wanted to get in that I wasn't able to due to some technical issues. This meant the timing window for guns got MUCH more forgiving, so that even if you're fairly early or late, you still get a chance to shoot instead of missing the beat entirely.

Stuff like graphics settings, audio settings, and some way to calibrate your latency window are gonna be things I work on first - alongside retooling the melee to be more useful as a parry mechanic. The enemy flashes are more attack indicators at the moment, but making some kind of parry system that consistently lets you interrupt them is something I definitely want to experiment with given more time.

Reloading is actually a mechanic I was considering implementing, but cut for time to keep the boomer-shooter feel, but having some kind of timed and staged reload could be pretty neat to do, especially if you can time a second reload hit midway to speed-load quicker, or some kind of rhythm mechanic for it. That could definitely slap.

Thank you for playing, and for your insightful feedback!