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Settings are definitely high on the priority list for this post-jam, as it was one of the things I wanted to get in that I wasn't able to due to some technical issues. This meant the timing window for guns got MUCH more forgiving, so that even if you're fairly early or late, you still get a chance to shoot instead of missing the beat entirely.

Stuff like graphics settings, audio settings, and some way to calibrate your latency window are gonna be things I work on first - alongside retooling the melee to be more useful as a parry mechanic. The enemy flashes are more attack indicators at the moment, but making some kind of parry system that consistently lets you interrupt them is something I definitely want to experiment with given more time.

Reloading is actually a mechanic I was considering implementing, but cut for time to keep the boomer-shooter feel, but having some kind of timed and staged reload could be pretty neat to do, especially if you can time a second reload hit midway to speed-load quicker, or some kind of rhythm mechanic for it. That could definitely slap.

Thank you for playing, and for your insightful feedback!