The guns sounds where off time a bit, and the lack of sensitivity and camera settings made it rough to get through. I understand a game like this is a lot so it's gonna be a rough first demo of the idea.
Could be cool to like... reload in time too. I felt like there was an idea of a parry (the enemies flash when they do the melee attack). Things like this could make the game more engaging for sure!
Jgchippeh
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A member registered Apr 04, 2026
Creator of
Space dating where every choice is tied to an arcade machine at the end of the universe.
Interactive Fiction
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12 mini-games, cutscenes, and an overworld boss fight 馃寑 All inside an office that could use some color.
Action
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Enjoyed it! I think the balance was right on the difficulty and it's naturally a game that takes a bit of trial and (human) error. And it fit the theme of count down well!
The main criticism is the dialogue was a bit long/unskippable (i think it could even be optional during gameplay, lean into the idea that humans don't listen to the AI narrative by making it optional) and that I had no indication of the ship's damage. In fact i was a bit confused on if I had failed the level and crashed so it was restarting or if it was just the ship shaking for turbulence or something.

