Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Jgchippeh

17
Posts
2
Following
A member registered Apr 04, 2026

Creator of

Recent community posts

The guns sounds where off time a bit, and the lack of sensitivity and camera settings made it rough to get through. I understand a game like this is a lot so it's gonna be a rough first demo of the idea.

Could be cool to like... reload in time too. I felt like there was an idea of a parry (the enemies flash when they do the melee attack). Things like this could make the game more engaging for sure!

Heard Iris made this game and had to check it :eyes:

Didn't expect them to drop a banger acid techo track instead.

Was fun and pretty ambitious for a 4 day game jam!

Thank you DevManDan who made Glungus clicker. It means a lot coming from a master in story telling and game design u.u

Had fun making this universe u.u

yeah! The music was meant to start sounding older and more broken when you get below 50% planets and the background slowly degrades away! (I don't think the music glitching worked on the last level tho lol)

omg.....

Yo! Cool to see you checked our game too. Glad you liked the music (I made the music hehe)

was fun!

Main menu music was insane, loved it

I got lost on which cursor was mine, muscle memory saved me but if i was not able to beat 4 star osu maps (i'm him i know.), i might struggle more.

:smirk: nice try glunus, see you in the next life. 

But we're left on a cliff-hanger

WHAT IS IN THE TREASURE?!!?

fun game! I got 2.5k.

 My start was to rush "clicking 0 gives 7" and double score + 10 seconds and spam clicking the 0s.

The mouse smoothing wasn't very nice tho. Lastly, the song is nice but repetitive. Imho, you should 10000% turn it into a nujabe's style beat.

Super satisfying once you get the gist of the game!

You got us crying and hugging each other over at Team ASS brooo.....

Also I hope you're doing okay, I can tell this is a personal project. Thank you for sharing it, I'll try to learn from your message and love those around me. 

Enjoyed it! I think the balance was right on the difficulty and it's naturally a game that takes a bit of trial and (human) error. And it fit the theme of count down well! 

The main criticism is the dialogue was a bit long/unskippable (i think it could even be optional during gameplay, lean into the idea that humans don't listen to the AI narrative by making it optional) and that I had no indication of the ship's damage. In fact i was a bit confused on if I had failed the level and crashed so it was restarting or if it was just the ship shaking for turbulence or something.

You should've watched our lead play the game, bro had to use debug tools to progress the levels haha

guyyyys DO NOT CLICK ON ARCADIA IN THE MAIN MENU.

You legit will be SHOCKED by what happens!!1!!11

Loved working on this, Making 80s pop music for the first time in 4 days was a blast.

P.S: As the music lead, I would recommend checking the credits for an absolute vibe by Nanners! My fav track

loved working on this! The team was amazing and we really came through with a cool game that everyone got to chip in on

"productivity is down, so i guess that means... fun wins."

I get shivers every time from this line