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Hi, CEO of THIRST CRUSH here (source: trust me)

I love the controls, they feel so good! (and the climbing is also good, usually they make it relative to the camera direction, which feels super weird. this one is much better)

The sliding feels a little off? Idk if i'm doing something wrong, but i click the key sometimes and it just doesn't work. I think adding smth like jump buffering but for the slide would help a lot (since i try to slide after jimping usually)

The narration and audio is PERFECT,  also would love an option for tiny subtitles when the announcer speaks, if you ever extend the game post-jam

I really enjoyed it overall!!!

also side note, after the first bit of antigrav platform sections, when the gate is present that needs to be opened, if you stick to the wall and move left and right you can see through the wall :D

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Also it's me, the snakeloop guy from last year :D

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Hi glitch! of course i remember you! Thank you for taking the time to play my game and your excellent feedback.
I think the sliding issues you may be experiencing could have something to do with the way it is calculated... everything had to be relative to account for the gravity systems this year but id have to dig into the code to see if i can figure out what issue you are having

the narration and audio were really fun to make, I had ableton open in one monitor, godot in the other, and I'd think of a witty thing to say for each level as I was building it, record it, and drop it in. This year I designed my own quantized music playback system in gdscript after last year's FMOD frustrations

and as far as cam clipping goes, yeah, my commit history will vindicate me... i tried REALLY hard to fix that issue with the cam rig in time but since this time it was attached to the head bone of a rigged model, and had 3rd person <--> 1st person slerping it was a much more complicated rig than last year. I will try to fix this in future games.

Subtitles were a planned feature and there are even code stubs for it that still exist, but I had to cut them for time, unfortunately.
I may release a post-jam version with them, because it should only take me a couple of hours to finish that.

Thank you for taking the time to play and review my game, I'm incredibly grateful to you and everyone else who played <3