I enjoyed the frantic absurdity of this one! The red/blue color aesthetic was fun, as was the room becoming larger and more cluttered.
Viewing post in Catch the Dog Man! jam comments
Thanks! Im very happy with how the look of the game turned out. There were some bits of furniture I wanted to add that I couldnt because the asset didnt look great as a single color without shading or outlines. However, most of the assets had sub meshes with extra materials so I could have multiple shades on objects to keep them recognizable.