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I like its amorphous, goal-less structure. For me, it becomes a piece of experimental, non-linear literature—a fractured, semi-abstract narrative that the player/reader has to piece together on their own. And I think that's definitely a good thing!

I'm not sure that the actual content resonates with me personally all that much, but I definitely appreciate the search for a new form.

More mechanical depth, greater complexity, and more varied interactions would certainly be interesting. But simply writing more texts and expanding the world extensively is a perfectly valid direction too imo.

The cold, clean "web" aesthetic initially put me off, but then I found the contrast between it and the rough, abrasive writing really interesting—it adds a lot of value. Hmm, maybe it would be cool to push the content even further? Make it harsher and more disturbing the deeper the player ventures into the game's world? Like the checklist written on a piece of meat, but turned up to eleven?

(+1)

Really apreciate your support dont worry i fixed most stuff in the sequel "another another"