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This was nice, especially the art. I think each gear you collected should have gotten rid of an ability instead of adding one. As it is now, it becomes much easier as you play. If your options became more limited over time, you'd have to plan your route, especially at the end where it would be much harder to get from gear to gear. Just an idea. Cool though.

(3 edits) (+1)

that was actually the original idea for the game (also fits into the countdown theme) but i just found it really unfun and frustrating rather than enjoyable and i didnt have much time to start tinkering with the idea too much with the limited time given, so i went with the power creep aspect in since i found it enjoyable in its own way. but i agree somewhere in the middle wouldve been more engaging. thanks for the feedback!