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(+1)

Fun game although I swear I clicked beginner and it seemed insanely difficult after a while lol. Shout out to the bass player.

I was planning to do different charts for each difficulty, but didn’t have the time!

Currently, difficulty determines things like: How many misses it takes to lose 1 bar of health; How many hits it takes to recover a bar of health; the odds of an effect activating on an active/spawning note and more!