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Kpack

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A member registered Aug 01, 2021 · View creator page →

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Favorite game of the jam. Made it to floor 9. I would love for this game to end up as a full release in some way with more items and enemy types.

Very fun little game. The particle effects really make it. Also could be a really fun mechanic with actual enemies attacking you instead of targets. Nice one!

Probably the most sophisticated UI of any game Ive seen. Achievements and skins? Crazy... Game was pretty fun. Could have maybe used some more momentum/energy in the swing animation. It is for sure fun to bat objects away but its a bit slow, I almost didnt want to get the slow motion power up at times. Awesome job though.

Very fun. Used a hint on the moving platforms one, but otherwise was really fun when you finally beat a difficult level.

Art is terrifying (but in a good way). I dont know if its just me but I struggled with the blue colors more then any other.  Cool game though.

Pretty fun. Little tough to control the ball, probably needs a bit more acceleration. The different levels were unique enough to keep things interesting.

For how simple it is this game is super fun. Theres a really cool push and pull between having to defend the square in the middle but also needing to kill enemies fast enough to increase your timer. Also theres a lot of polish in the animations and art. Maybe would be nice to have the camera zoomed out a bit more but thats a nitpick really.

Holy cow best music and art of the jam for me. Game is also really creative. The one could easily be expanded to a larger project.

I feel if I don't give this game a max rating Pomelo is going to take it very personally. Sooo no notes, fantastic little game.

Probably needs a better tutorial. But once I figured it out it turned out to be pretty fun. Cool idea.

Very cute. Love the design to have the square around the game also be part of the timer.

The open your phone to buy upgrades and change settings mechanic is really nice. Also appreciate the quite varied enemy types despite them just being shapes. Quite a good challenge too.

Crazy how much you got done in the short time span. Well done.

Very fun. Struggled with "The levers". Definitely some "keep talking and nobody explodes" inspiration.

Really cool. The puzzles got pretty complex pretty quickly despite how simple the mechanics are. I do feel like there was at least one puzzle where I finished it with an unintended solution. (Not saying thats a bad thing).

Great idea, love the social media reactions to harold ruining all the photos lol.

Very cool way of interpreting the prompt. Crazy that there are 10 characters. Well done. (Although I guess the designs are pretty straight forward lol).

Love the visual style. Very neat game.

Really cool visuals and effects on the level transitions and the countdown. Unfortunately it did crash on me when I made it to level 20.

Im still a little unsure what makes tiles trigger multiple times in a row. But other then that this game is very cool. As someone else said easily could be a hit mobile game. Also the music is fantastically chill.

Very fun mechanic. Also appreciate how clear the explanation and the UI is in showing what you've rolled, and what your risk is. Well done.

Fun idea. Big Calci the Calculator fan. Would be nice if there was a button to allow me to start the countdown myself though. Found myself spamming the reset button till I came up with a plan.

Very cool concept. Love how the game gives you way more ingredient options then you need and its up to you to decide what's important enough. Although A tutorial would have been nice. I didnt really grasp the point until henry was nearly dead the first time lol. Very fun.

"Waiting as fast as possible" is such a funny way to do an incremental game like this. Well done.

I think the confusion while learning the game comes from 1.) Not explaining where the values are, 2.) Not realizing that there are multiple colors of ceramic tiles. Once I figured that out the puzzles were very fun. Also great audio design/music. The tile clacking sound is really satisfying.

Very cool mechanic that could definitely be expanded on post jam. Very fun dashing through a hundred enemies with your dash once they build up.

Really cool. All the boss fights were very well done. All the animations also felt really great.

Shame you didnt get the gameplay done. But hey you submitted a working project which is more then what most people can say.

Controls are a bit tough but the visual and audio design is awesome. Really brought the Juice.

Fun game although I swear I clicked beginner and it seemed insanely difficult after a while lol. Shout out to the bass player.

The earth visual in the middle is very pretty to watch. Do wish I didnt have to cover it up to see the upgrades. And any incremental game is a win in my book. Very fun.

Very cute. Vibe reminds me of the KUUKIYOMI: Consider It. Love the simple art style.

Really like the crazy theming. Instructions were a bit unclear, took me a while to figure out how to make a pizza. Although I guess thats kinda the point.

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Very fun. Tutorial could have been a bit better. But once I figured it out it was really fun. I love the UI, how you can just play cards wherever on the table. Also the song was very good. Very cool.

Fun idea. Could have used a tutorial and maybe a few different tables to puzzle out the best shots.

Very fun. Took me a couple tries. Sometimes I just wouldn't notice that the top two lights were lit. Cool that there are multiple difficulties

Pretty cool for a game made in 12 hours. Visuals are really cool, I like how everything goes dark when you regen your candle.

Really fun. Although maybe a minute was a little bit too short. Took quite a few tries to figure out what to do.

Making a card game in such a short time sounds difficult. This one had no problem, was really fun.

Probably my favorite of the jam so far. If this game had more time to add more encounters/characters I could play this one for hours.