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(+1)

Another incredibly underrated gem. Truly a standout in the narrative department. 

First off, the visuals. The game has incredible models, and the low resolution nature of the game makes the light sources in the dark all the more ominous. The juice and UI feel very cohesive with the game's style.  The atmosphere is creepy and charged, and contributes immensely to the narrative of the game. Environmental design is S tier, with mostly clear guidance for the next step and what to do.  This leads us to gameplay: As you explore this underwater facility and uncover more, you also have to keep a mental map and keep track of both oxygen usage and the tools available to you. While the movement was a bit awkward a first, solving puzzles and shooting enemies felt really good! Again, thanks to the polish and game juice. 
The storytelling is mostly not explicitly spelled out, but it's clear something horrible was discovered/made which culminates in a cosmic(?) horror narrative. 

The lack of music elevates the ambience sounds, and the UI is clear and functional.

I AM surprised the gun works that well under water! 

Overall, an incredible entry. A recourse management-puzzle game with a unique perspective of what it means to have a timer count down(Themed as oxygen). Would buy a full steam game in this style. 

Gameplay segment

(+1)

While I already said it on discord, thank you! I'm glad the vibe hit, I typically like making the atmosphere/vibe of my games  one of the most important things, so I'm glad you like it so much! Happy to hear you enjoyed the gameplay too.

XD I never actually considered the gun working underwater.

Thanks for such a long detailed comment, it means a lot!