I enjoyed this a lot more than I expected! A fun and challenging submission. The opening "cutscene" is cool and the models are nice. It's a looser fit to the theme, and some controls were janky, but overall a fun experience.
CheKaiGameDev
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Very nice. Props to the dad for supporting his kids' dream! Keep making games, all of us are following your career with great interest. If you ever release a game on steam, consider me your first wishlist
The GMTK youtube channel has great design tips. I recommend checking them out, and you'll knock next year's game jam out of the park too!
What's the beef with Count Darius?? Seemed like a chill guy.
A surprisingly well polished and challenging puzzle game! I couldn't stop playing, I wanted to see how we would trip up the counts next. It's a...generous interpretation of theme, but I'm glad I got to play this.
I love the art for the introduction, as well as the various sprites. And the cover art?? The assassin has so much aura
The game juice is actually really well done. My expectations were surpassed by how good it felt to just...punch zombies!
One thing I would critique is the lack of more complex mechanics, but the polish is on point. The art has a distinctive style that fits the game juice and music. Nice entry! I suck at this game, unfortunately
Another incredibly underrated gem. Truly a standout in the narrative department.
First off, the visuals. The game has incredible models, and the low resolution nature of the game makes the light sources in the dark all the more ominous. The juice and UI feel very cohesive with the game's style. The atmosphere is creepy and charged, and contributes immensely to the narrative of the game. Environmental design is S tier, with mostly clear guidance for the next step and what to do. This leads us to gameplay: As you explore this underwater facility and uncover more, you also have to keep a mental map and keep track of both oxygen usage and the tools available to you. While the movement was a bit awkward a first, solving puzzles and shooting enemies felt really good! Again, thanks to the polish and game juice.
The storytelling is mostly not explicitly spelled out, but it's clear something horrible was discovered/made which culminates in a cosmic(?) horror narrative.
The lack of music elevates the ambience sounds, and the UI is clear and functional.
I AM surprised the gun works that well under water!
Overall, an incredible entry. A recourse management-puzzle game with a unique perspective of what it means to have a timer count down(Themed as oxygen). Would buy a full steam game in this style.

The Mario Party mashing minigames as a baseline were already an interesting start, but you managed to make not only a visually appealing but also mechanically complex game in just 4 days. It reminded me of fighting games and Punch-Out!!, naturally, but not only does the "time" mechanic add urgency to the pace, it also turns the game into a very cohesive and satisfying experience when you manage to outplay the CPU. Overall, a polished and well-made game that I sank way too much time into.
Absolutely, the most criminally underrated game in the entire jam.
Not only are the sprites amazing, but everything from UI, sound effects, overall gameplay and depth, and STORY all feel very cohesive and do a lot for overall storytelling. This game deserves top 10 in narrative, in my opinion. And all this in 4 days? The developer clearly put a lot of effort into this.
Both art and gameplay feel incredibly unique and different in a jam full of games that revolve around a few concepts.
I would talk more about the game, but I implore anyone reading this to download it and try it out yourself. It's the very definition of a hidden gem.
I'm embarrassed to admit I genuinely got scared by the jumpscare...
But then again, the environment and the sound effects are really effective at creating a spooky atmosphere. I love the bible symbolism! As someone who is deeply scare of weeping angels am I glad that you can't blink in this game. It's a very complete and polished 3D puzzle solving game with a lot of cool moments and level design. A very unique entry and take on the theme!
Damn if this were on steam I'd buy it as an album with an extra game attached.
In all seriousness there's a lot of visual feedback, and the soundtrack got me nodding to the beat. Honestly, it doesn't tie in too well to the theme, but I this is definitely the type of game I would kill time playing. Props to the dev of this simple but effective game!
This game entry is surprisingly deep! Ever since I saw the screenshots on the discord server, I knew i had to give it a try. The class system and various strategies you can employ is really nice and really impressive for a 4-day timeframe. As a big of of couch co-ops but with no friends to play them with, this was a lonely but nice experience. Overall, one of the most unique entries to the jam. It does take a few tries to get used to everything, though, but well worth it.
A 3D platformer with combat and parkour elements, in four days, with cool and unique visuals? Most jammers would be worried about overscoping but it's clear you know exactly what you are doing.
I love the protagonist model and the 3D environment a lot! Overall, an unique entry. I would kill for those models haha
Cool game! I especially love the sound effects and how you described your process and experience in the game's description. This is a really creative entry! Made me want to jump into a game of either Mahjong or Rummikub right after. If I had to pick out something, next time add a bit of polish to your UI to make the experience even cleaner!



