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(+1)

Super polished, I think the idea of choosing your own obstacles adds a lot to the game. I was enjoying just staying on the top and avoiding all the enemies until I forgot that there was a “rotate” modifier and then i just fell into the pit of enemies and died, which made me realise that this game probably has a lot of potential in terms of movement tech!

We’re glad that you liked the idea! Adding movement techs as upgrades for the character to fight against the obstacles is also what we’re thinking about, or maybe the obstacles can also “move”, something like jumping spikes, etc.

Thank you for playing our game and leaving your thought <(_ _)>