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That was good! I kept thinking the whole time “dang, this game is really abusing our tendency to fall for the sunk cost fallacy…” and then I got a whole lecture at the “end”. And after the end I could keep playing knowing who The Thief was. Really good.

The whole team loved the idea of being able to still continue playing. Thanks for commenting!

Thank you! I came up with the narrative, and it makes me really happy to see that it worked on someone.