We’ve tested it in different machines without much issues. Only one laptop with integrated graphics gave us not superb performance. I’m sad it doesn’t run very well for you. Thank you for playing and I’m glad you enjoyed it! I’m gonna take a look at your game too. :)
ammonium640
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We have tested it in multiple browsers, machines and operating systems and in general we got good performance. Make sure you have hardware acceleration turned on on your browser. Do you have a discrete gpu? The game is definitely not super well optimized (jam game, hehe) but in general it should run smooth. I hope you get to play it. Thank you for your comment.
My wife had this issue trying to play on Firefox on Windows but it worked just fine in other browsers. I don’t think it’s a problem specific to Firefox because it works just fine for me. I imagined it had to do with permissions or graphics acceleration in the browser or something like that. Make sure that you have hardware acceleration turned on or try another browser. I’m sorry it didn’t load properly for you. Hopefully you can get it to work.
Thank you! I’m glad you liked it. When you pick up an item, the elements you can interact with start “jumping”. You can find the dog food in the laundry room (bottom right room). So you need to pick up the dog bowl in the kitchen, bring it to the dog food bag, fill it and drop it back in the kitchen.
This one has potential for nice interesting puzzles. I personally think that the countdown doesn’t really work with the game and it works against it. The idea of connecting the wires to charge your phone (that we know we all are in a countdown) plus the wires having a limited length I think would have been good enough to nicely fit the theme. The game calls me to think, not to rush, and I want to be smart about it and I can keep resetting the game because the countdown just gets in the way.
This is really good! I’ll definitely come back to this one on the weekend. Also really good take on the theme. This theme ended up with a lot of games taking it too literal (including mine) or some are just time constrained. I like it! And it was nice to not play something anxiety inducing after testing all the other games with clocks ticking. Good job!
Congratulations for your submission! I personally don’t love when ticking time-based games make me read text. I feel too much pressure. It may be because I’m not a native speaker and I feel like I’m slower than I should, though. Good job. I hope you had fun and got a deserved restful sleep last night.
Congrats on your submission! Right after the theme was announced I gave some thought to a game with a big countdown and some basic juicy actions to affect the number not letting it hit 0. But we ended up going in a completely different direction. This is much better than what I was thinking for that original idea. I really enjoyed playing it!
I saw the name of the game and I had to play it. I've been working on a hex based game for the last 6 years and I couldn't help myself. I was immediately surprised that you made a town building game in such a short amount of time and then realized that it was a town building tower defense game. Insane. Good job on this one!
Congratulations on your submission! I had a lot of fun playing and it's one of the few games I tested and happily finished. I truly enjoyed it. Good job on the narrative side! You made me giggle more than once. Also my wife has been testing games since yesterday, saw me playing this game and she said "oh, wow, that's the best looking game I've seen so far with yours" (but she's biased about mine, haha). Good job!
Congrats on your submission! I feel like it sometimes can feel a bit unfair because you can't really see a guard coming down a narrow path and you lose not for a lack of skill or planning. But you compensate with lots of checkpoints, which at least makes it less punishing. Probably you could zoom out more (maybe in narrow hallways only) or add a mini map or some sound cues.
Good job!
