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ammonium640

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A member registered 6 days ago · View creator page →

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We’ve tested it in different machines without much issues. Only one laptop with integrated graphics gave us not superb performance. I’m sad it doesn’t run very well for you. Thank you for playing and I’m glad you enjoyed it! I’m gonna take a look at your game too. :)

You just need to ignore mom just the right amount of time. Hahaha. I’ll take a look at your game, yeah! :)

Hahahaha. He sure drinks a lot of water for an invisible dog! I’m glad you enjoyed it. I’ll take a look at your game too. :)

It may be an issue on Firefox on Windows. I don’t know. :(

After the review time is over, I’ll upload a Windows build.

I’m glad you enjoyed it! Thank you for trying our game. I’ll go take a look at yours now. :)

Congratulations for your submission! I think you should show the grid space each item takes while dragging them in the freezer. Interesting concept. Good job!

I found it very confusing at first to press A for (D)ecline and D for (A)ccept. But after a few and noticing that basically they were left or right, I stopped thinking about the word and got to work. I enjoyed it! When the boss is in front of you, it may be waaaay too fast. Good job!

This is a really good jam entry! I quite enjoyed it! Simple mechanics and controls, good difficulty curve and entertaining challenges. Good job!

It’s quite punishing, the battery drains fast! It was very hard for me to read the text in the small viewport and in the dark room I feel like the radius of light should be a little bigger to see better, as is it feels a little unfair. Good job!

We have tested it in multiple browsers, machines and operating systems and in general we got good performance. Make sure you have hardware acceleration turned on on your browser. Do you have a discrete gpu? The game is definitely not super well optimized (jam game, hehe) but in general it should run smooth. I hope you get to play it. Thank you for your comment.

Yeah, you may be right. We didn’t have enough time to balance it correctly. I’m glad you like it!

My wife had this issue trying to play on Firefox on Windows but it worked just fine in other browsers. I don’t think it’s a problem specific to Firefox because it works just fine for me. I imagined it had to do with permissions or graphics acceleration in the browser or something like that. Make sure that you have hardware acceleration turned on or try another browser. I’m sorry it didn’t load properly for you. Hopefully you can get it to work.

Congrats on your submission! It’s not my type of game, but it looks pretty good! And some people seem to enjoy it. Good job!

Thank you! I’m glad you liked it. When you pick up an item, the elements you can interact with start “jumping”. You can find the dog food in the laundry room (bottom right room). So you need to pick up the dog bowl in the kitchen, bring it to the dog food bag, fill it and drop it back in the kitchen.

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Congrats for the submission! You have a good one here. I’m definitely coming back to this one on the weekend. Unfortunately, I feel like maybe the countdown will work against the game. We’ll see in the weekend. Hopefully the time limit doesn’t get on the way of enjoying it.

Unfortunately, I could not play. I don’t have a numpad and maybe your input is only listening to numpad? But my input was being ignored.

As an Argentine, I haven’t played yet, but gave you all 5 stars.

As an Argentine, I haven’t played yet, but gave you all 5 stars.

This one has potential for nice interesting puzzles. I personally think that the countdown doesn’t really work with the game and it works against it. The idea of connecting the wires to charge your phone (that we know we all are in a countdown) plus the wires having a limited length I think would have been good enough to nicely fit the theme. The game calls me to think, not to rush, and I want to be smart about it and I can keep resetting the game because the countdown just gets in the way.

Simple. It works. Good job!

Very polished game! Good job. This one has real potential.

Very creative. I don’t think that the physics (assuming you coded them right, haha) behind orbits and how a little thrust will affect them come naturally to our brains. It’s a fun toy.

This is really good! I’ll definitely come back to this one on the weekend. Also really good take on the theme. This theme ended up with a lot of games taking it too literal (including mine) or some are just time constrained. I like it! And it was nice to not play something anxiety inducing after testing all the other games with clocks ticking. Good job!

Congratulations on your submission! My Dash and Stop Time mechanics were not working. I’m not sure if I was supposed to unlocked them later on but I could not progress anymore and I assume I needed to either dash or stop the time in order to keep progressing.

That was good! I kept thinking the whole time “dang, this game is really abusing our tendency to fall for the sunk cost fallacy…” and then I got a whole lecture at the “end”. And after the end I could keep playing knowing who The Thief was. Really good.

It’s crazy how many corporate/office/desk job games were made for this jam. Good job on this one! Very juicy. Feels pretty good.

This a really good entry! I had fun from the start thinking it was just a silly interactive parody to the classic YouTube videos and wasn’t expecting the twist to go against the narrator at all. I really enjoyed it. Good job!

Congratulations for your submission! I personally don’t love when ticking time-based games make me read text. I feel too much pressure. It may be because I’m not a native speaker and I feel like I’m slower than I should, though. Good job. I hope you had fun and got a deserved restful sleep last night.

I swear I let watering plants locked until level 5… Oh well. :( Hahaha. I’m glad you had fun! Definitely better indications for multi-step tasks would be a good addition.

Congrats on your submission! A good amount of content and well polished. Good job!

Lol. Mark, if you’re here… we loooove timers.

Congrats on your submission! Right after the theme was announced I gave some thought to a game with a big countdown and some basic juicy actions to affect the number not letting it hit 0. But we ended up going in a completely different direction. This is much better than what I was thinking for that original idea. I really enjoyed playing it!

I saw the name of the game and I had to play it. I've been working on a hex based game for the last 6 years and I couldn't help myself. I was immediately surprised that you made a town building game in such a short amount of time and then realized that it was a town building tower defense game. Insane. Good job on this one!

Fun game- I really liked the 2D sprites and art style. Well done for a game jam. I noticed there wasn't any audio- not sure if that was by design, an error in my browser or you just didn't get to it. Otherwise well done!

Congrats on your submission! Like other said, the game could use a minimap or be a little more zoomed out. Good job.

Entertaining game. I like the narrative. Visuals and sound effects are great. I couldn't figure out how to use what I learned in the phone calls to stop the missile launch. I was only able to interact with the phone.

I opened the game and I said "oh, it's Asteroids..." but the auto shooting in beat is an amazing take on the classic formula. Pleasantly surprised and ended up having good fun. Good job!

Congratulations on your submission! I had a lot of fun playing and it's one of the few games I tested and happily finished. I truly enjoyed it. Good job on the narrative side! You made me giggle more than once. Also my wife has been testing games since yesterday, saw me playing this game and she said "oh, wow, that's the best looking game I've seen so far with yours" (but she's biased about mine, haha). Good job!

Congrats on your submission! I feel like it sometimes can feel a bit unfair because you can't really see a guard coming down a narrow path and you lose not for a lack of skill or planning. But you compensate with lots of checkpoints, which at least makes it less punishing. Probably you could zoom out more (maybe in narrow hallways only) or add a mini map or some sound cues.
Good job!

Thank you for playing our game! And yeah, mom isn't very patient... haha.