Saw the thumbnail for this one and clicked instantly, but there's no game or download link on the Itch.io page. Please reply if you get the game up, as I would really like to play it.
ZManJim
Creator of
Recent community posts
I really like this one, I could totally see it being a mobile game on the app store. I think the menu could do with some sound effects. Nothing fancy, just something small like a click when you mouse over the menu buttons and a little bop when you click something. This is the most creative take on launching things into orbit I've seen so far.
really really cool concept, but I think that since you can't activate the loop in the air it's really frustrating on the parts whare it would be easier and more satisfying to jump and activate the ability in the air at the right time. I realize that maybe that could break the game, but if you made it so you have to land to use the ability again it could make for some really good puzzles and satisfying clutches.
rewarding more points for every loop was something we repeatedly addressed. We settled on each planet gives you five points the first time you loop it, and one point for every other time, So lighting up multiple planets is more profitable, but maybe we should have done a better job communicating this.
The banger music was off by default because we weren't sure weather it fit the vibe of the game as much, and also it doesn't loop seamlessly. In the future I plan to add adaptive music that'll get more intense as your combo gets higher.
yeah, getting to the stations is harder than we intended it to be. The best way to get to one is to land yourself on a planet on the side that faces the station, and then launch straight off the planet with two boosts. When you launch straight off of the planet the gravity doesn't effect the direction of your launch as much, whereas when you launch off sideways the gravity will turn you before you leave the atmosphere. We noticed this early in development, and had plans to add an angry birds style trajectory line, but we all got used to just launching straight off and didn't realize how important it would be to communicate how the gravity will affect your launch.
This is an absolutely amazing game! it didn't take long for me to start ignoring the crowd and just making music. I especially like how if you mix the same color twice you get a second layer of that instrument, but I wish the layers were actually separated. Example of what I mean: I don't particularly care for the default blue Gameboy arp, but I really like the second blue layer. So I put the blue pedal through lowpass and saved it to the loop pedal. Now I have the bottom layer of blue on mute. pass that into a mixer with the blue pedal and... the blue arp layer just comes back. I wish I could have had the solo without the bottom layer.
I think it would be really cool to have a ducker pedal that you can send things through, and when the crowd makes a request it'll have an asterisk to say that it needs to go through the ducker.
It would also be cool if there was some kind of LFO pedal that you can pass into the top of a highpass/lowpass filter but that probably makes it too complicated, and I don't know how that would work with the crowd requests. I also found myself wanting a chorus effect, but I don't know if it would make the game itself better.
This is really fun, I especially like that if you try to drive really slow on your first lap it eventually says yeah yeah yeah you're going too slow. I don't know if this is intentional, but I thought it was really cool how you can cut across the grass and get a faster time, It made getting around your clones easier.
