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Well, the adventures ARE balanced assuming that you'll be mainly rolling your non-d4 traits with only the occasional d4 in weird circumstances.  They assume you'll be creating a character reasonably able to take on the challenges of the adventure.

Thus, it's not exactly a problem to come up with traits you don't use often – it won't break the game mechanics – but it will make the game a lot harder.

Fair enough.  I think I probably misunderstood the rule about not trying to always roll d12+d10, and should probably make more general skills.

(+1)

Right. That’s just there to point out that if you make a character that is “d12 I am awesome” and “d10 I kick ass at everything I try to do”, and then use those dice for every roll, then you’re likely to not have fun with the game because it will be trivially easy. (Basically the opposite problem you had!)