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The title screen is superb. A military truck in the rain on a motorway at night, headlights in the background, END-EX in military green. It sets a very specific "driving home exhausted" mood before you press anything.

The truck panel on the right with SPEED, FUEL, TEMP and OIL gauges is a great idea, you're not just dodging traffic, you're managing a vehicle that's dying under you. And the tutorial is genuinely well done, integrated and progressive: tap left to switch lane, then tap right, then hold bottom to accelerate, then collect pickups. One thing at a time. The end screen with BROKE DOWN, "Recovery has been dispatched", ENGINE DESTROYED and the distance travelled keeps the military register consistent from start to finish, and having a separate HIGH SCORES menu is the right call for this jam.

The number one problem is that the game is far too dark. Once the run starts, the road, the panel and the gauges are almost black. I could barely read the FUEL and SPEED numbers and I never spotted a single pickup on screen. I understand the night road idea, but it needs a lot more brightness and contrast. Because I couldn't see anything, the engine blew at around 1106m without me being able to react to anything.

Smaller one: the tap regions work great for mobile, but on PC it would help to also accept the arrow keys. A brightness slider alone would rescue the whole experience.

(+1)

Thank you! I'm really glad the atmosphere and tutorial landed well. I'll definitely be brightening things up and adding keyboard controls in a future update. Thanks for the great feedback!